Part Mart, Start! 第 1 集
Hello and welcome to Season 11 of Hermitcraft! Today we focus on getting geared up and getting some starter farms going for us at our base. Then we get collecting materials to build our first wall section of "The Complex".
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8 季 · 147 集
Hello and welcome to Season 11 of Hermitcraft! Today we focus on getting geared up and getting some starter farms going for us at our base. Then we get collecting materials to build our first wall section of "The Complex".
All the Hermits have been busy doing amazing things since Season 11 started... I've been sick, playing with villagers. We manage to get a number of little starter farms going at our base and collect some resources. Then when I start feeling better, we make the push to get an early Frog Light Farm going so we can get some cool lights for our Cyberpunkish build style. Then we get working on the entrance to Part Mart, the first main entrance into The Complex. I go over some of the Lore for the base and reveal my new skin for Season 11.
Parkour?! Donkour?!! Today we focus on getting our important key farms going for the season by building a Wither Skeleton farm and Gold farm. We make a deal with Impulse to get Shulker Shells. This pushes us to build our main storage room so we can start mass collecting things and get organized.
In this episode, we move into our new storage room. This involves updating the ender chest organization system to include the new items in the game, figuring out how we can use copper golems to automatically sort our items, and hauling our stuff into it. We take a look at the new breeze farm and piglin bartering system. Then we finishing off the episode with some spear and Ghast bomb hijinks.
Today we check out my new 360 Elytra Launcher by sending as many Hermits as we can find, across the world. Poor xB... Then it is time for MORE FLOOR! We work on finishing up the platforms and area surrounding the Part Mart entrance. We finish up the day playing "Find the Flower Farms" with Docm.
The Player Launcher from last episode gets improved by adding an easy to use return feature. We then work on the visual design of a community Player Launcher for the shopping district, giving it a high-tech sci-fi style. All these Player Launchers are going to need lots of Wind Charges, so we look into upgrading our Breeze Farm with a warp feature. The base gets a new Bus Stop / Rest Stop type of intersection.
In this episode we make one big final push to setup our base infrastructure so that we will be resource ready for our big mini-game project. This includes building our general purpose tree farm, villager trading hall, finishing the wither skeleton slabbing, basalt generator, cactus farm, amethyst farm, and mushroom farm. We experiment with adding some more challenging side-path parkour to the base. We look into how we will be setting up various conveyor belts around the base. This is also the big day for the 3rd Nautilus race that Cubfan has organized with his team of builders.
Today we get started on our main mini-game project called "Prospect Hunters". We go over the rough plan for the design decisions, game rules, the resources, how the challenges will work, the scope of the project, and what building needs to be done. We also do some redstone designing for the Targets and Loot Generation that the game will feature a lot of. We head back to base to check out a few things and then have some fun building a 1 furnace Super Smelter. We end the episode with the 5th and final Nautalius Race that determines who gets into the Championship.
We start off this episode with a bit of End raiding so that we can upgrade our player launcher in the shopping district to an actual shop. Next, we head to base to mess with our new Sugar Cane, Nether Tree, and Moss farms. We work on some new lighting features for the front of Part Mart, a cauldron elevator for the Super Smelter, and spend a bunch of time extending a massive fog effect below Part Mart. We end the episode by getting started on Prospect Hunter's (Zone 1 - The Beach), and with the final 6th race of Nautilus Racing League.
Today we mainly focus on upgrading Scrappers Street from an empty feeling Villager Trading Hall, to a hustling & bustling city full of life and things to see.
This is another episode where we mainly focus on building up Scrappers Street, our Villager Trading Hall. It is a massive project but also a very fun one to get creative with its building & details. We also take some time to check out the other Hermit's builds around the shopping district.
The Minecraft - "Chaos Cubed" update has hit Hermitcraft and everyone is buzzing with Minigames. We check out a surface Sulfur Cave to collect the new materials. We give some of West Tunnel's minigames a try. Inspired, I finally get started working on the minigames for Prospect Hunters by seeing what kind of Mini Golf type game we can make with the Sulfur Cubes. We finish things off with xB's Air Hockey, Docm's Pool Table, and Zedaph's ITSLAM card game.
Lots of things have been happening on Hermitcraft, so I decided to focus an episode on some of these fun side quests. Today we finish up a few loose projects around the base. We get invited by Xisuma to make a little music loop on his awesome new redstone machine. We enter into Scar's storage wars contest with a nostalgic submission. We see the redstone calling to add a diamond deposit system for the bank. EGG summons us to the new Chicago EGG Diner for a meeting about our new pranking business.
I decide to focus up, lock down, build sideways, and finish the main parts of Scrapper Street instead of moving on to other things. We spend the first half of the episode going for a tour of all the changes and details added. We try out Joel's parkour challenges and get joined by Cub & Scar while tackling the Hard challenge. We finish the episode by looking at some of the shinanigans EGGZ has been up to. This includes our prank on False, the Fire Department's prank on us, Cleo's amazing armor stand scenes, my breathtaking toilet sounds, and Tango's new challenge for HermitCraft.
Now that the majority of Scrappers Street has been completed, we move onto another main section of the Complex base. First we blot out the sky, which is a fancy way of saying we build a big black ceiling. Then we attach 2 massive columns and a big sign onto our Storage Room to make it into the Storage Depot of the city. I also show off some new Jump Pad tech I've been trying to get working on multiplayer. We end the episode with some fun and games. We check out Docm's "Ice Climbers" game, our entry into the "Kill A Tango" competition, and go golfing for my first time at Cub's amazing "Hermit Groves" golf course.
第 8 季共 15 集
部分信息来自 TheTVDB。
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