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NES Works·YouTube

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6 季 · 150 集

第 5 季

S5 · E1 15 分钟

I love to count to 16 shots! Ah hah hah! Sesame Street 1-2-3 and Star Soldier 第 1 集

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The NES bursts into a new year, screaming headfirst into 1989 with the fiery, hardcore, all-time classic... Sesame Street 1-2-3? Hmm, well, perhaps not the first-footer your local Scot would consider an auspicious beginning to the year, but it does speak to the evolving nature of the platform at this point in history. The NES has finally reached a level of market saturation in the U.S. that justifies putting out basic arithmetic exercises for very young children... and, hey, at least it looks and sounds pretty solid. Then, Astro Grover takes a left at Albuquerque and ends up in a complicated morass of a game: Star Soldier. Well, no, the game itself is profoundly uncomplicated—shoot, get power-ups, die, repeat—but it has an unusual backstory, having largely been copied from another company's homework, turned into a significant gaming culture event in Japan, and then published belatedly in America by a completely different publisher who would go on to copy it for their own homework.

S5 · E2 13 分钟

Rookie season: Tecmo Baseball & Tecmo Bowl 第 2 集

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Tecmo made a strong debut on NES in 1987 with several of the console's more memorable early exploratory titles... and then, inexplicably, they sat out all of 1988. Maybe the company decided to regroup and rethink its North American strategy, because they return to the scene here at the start of ’89 with a pair of games crafted specifically for the U.S.: Tecmo Baseball, which (despite the Famicom audience's seemingly insatiable appetite for all things pro yakyuu) never even shipped in Japan, and Tecmo Bowl, by far the best console adaptation of the American gridiron to that point in history. It would eventually be eclipsed by the game's own superior sequel, but here at the beginning of a new year, Tecmo has arrived in force. And this isn't even the high point of their early ’89s titles!

S5 · E3 17 分钟

More like "Alpha Genesis," am I right??: Ultima: Exodus 第 3 集

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The NES receives its first proper RPG—a port of one of the original foundational pillars of the genre—after almost two years of games that borrowed mechanics and concepts from this one. Ultima: Exodus rightly earned its reputation as a formative masterpiece on home computers in the early ’80s, though here at the end of the decade in a revamped console-friendly format sitting amongst games that distill its ideas into breezy, accessible, action-driven experiences... it does feel slightly out of place. It also doesn't help that Phantasy Star (which boils down to "Ultima, except awesome") had shipped just a few months earlier on Master System. Still, you can see the seeds of America's eventual console RPG love taking shape here... even if that love would take a decade to become requited.

S5 · E4 13 分钟

Put some spin on it: Q*Bert & Gyruss 第 4 集

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A pair of vintage arcade conversions from Konami... err, sorry, I mean "Ultra Games." Haha, don't know how I could have made that mistake!! Q*Bert and Gyruss only have one thing in common: Both arcade machines used control schemes that don't really map well to the NES D-pad. Otherwise, they don't have a lot of overlap—and that includes here on NES. "Ultra" poured its heart into this port of Gyruss, turning a fairly simplistic arcade shooter into a game on par aesthetically with their big 1988 hits. As for Q*Bert... well, it plays fine. But it doesn't have the Konami spit ’n polish you'd expect (for some weird reason) from a game from Ultra. SPEAKING OF MISTAKES: I misremembered Gyruss as having spinner controls in the arcade, when in fact it had a non=centering 8-way joystick. Mandela Effected by my own petard. (The NES controls still don't quite work, though.)

S5 · E5 14 分钟

Brawl ’n ball: Kung Fu Heroes & Bandai Golf 第 5 集

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Developer/publisher Culture Brain makes its debut on NES by riding into town on the same "conversions of pre-NES arcade games" that we saw last episode, though with considerably less success than Konami and Ultra. We can probably mark that down to the inadequacy of the source material, because Culture Brain did make a genuine effort here to tart up their port of Chinese Hero for the console, even swiping material directly from Super Mario Bros. They just forgot to swipe Mario's brilliant design and ebullient sense of fun. Oh well. Faring better, Bandai Golf: Challenge Pebble Beach looks pretty mundane but offers a solid take on golf with an interesting wind-based mechanic on a digital rendition of a world-famous PGA course. Which counts for a lot! Assuming you like golf games.

S5 · E6 23 分钟

Gaidenomics: Ninja Gaiden 第 6 集

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Here we have THE big NES release for Winter 1989: Tecmo's Ninja Gaiden. Plenty has been made about how the revolutionary cinema scenes in Ninja Gaiden changed video games forever, which of course isn't quite true; this was by no means the first game to include manga-style animations and illustrations to convey story details. However, the breadth, artistry, and frequency of the interstitial sequences seen here set Ninja Gaiden apart from its predecessors, and this cinematic format would become THE standard for console game narrative animations—and with Ninja Gaiden arriving at the cusp of the CD-ROM revolution, you'd continue to see its fingerprints on the medium for another decade or more. However, I don't think people give enough credit to just how well Ninja Gaiden played. Yes, it veers into the unreasonably difficult toward the end, but up until that point, Tecmo concocted a game that combined several influences (Castlevania, Ghosts ’N Goblins, etc.) and tumbled them around into s

S5 · E7 18 分钟

The masked axe-slinger: Friday the 13th 第 7 集

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A day early in celebration of the season, it's... the worst NES game ever! ...is what I'd say if that weren't a wildly off-base claim. Friday the 13th by Atlus and LJN certainly isn't a masterpiece, but like most of LJN's Japan-developed early releases, it attempts to do a whole lot of interesting things with a film license instead of just barfing out some quick, easy, low-effort churn. That Friday the 13th fails to deliver on pretty much all of these ambitions almost doesn't matter, because there are some forward-thinking ideas here that would become baked into the fabric of the medium years later, once other developers figured out how to make them good. Friday the 13th sucks, but it sucks with style. And that's pretty cool.

S5 · E8 16 分钟

Sweatin' the oldies: Mappy Land & Dance Aerobics 第 8 集

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This is one of those "pleasant surprise" episodes where I went in expecting nothing and came out impressed by both titles under the microscope. Namco's Mappy-Land (published by Taxan for whatever reason) definitely shows its age, but despite being a 1986 release muddling its way onto NES in 1989, it has strong enough central gameplay and smooth enough controls that it holds up well. The City Connection of ’89, if you will. Although the latter portions of the game do hint at a superior experience that could have been.... And Dance Aerobics, well. It didn't quite invent the rhythm genre, but it certainly prefigured the format. Not especially my cup of chai, but it has a lot more going for it than you might expect from the box art.

S5 · E9 14 分钟

Ball's quiet on the western front: Marble Madness & John Elway's Quarterback 第 9 集

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It's the British invasion all over again as Rare Ltd takes on two American institutions—namely, Atari and football. As the UK-based company makes inroads into becoming the TOSE of the West, we see the grim dichotomy of aggressive contract labor come into focus once again: Depending on the project and publisher, Rare's output could vary wildly. For Milton Bradley, they put together a bang-up rendition of coin-op classic Marble Madness. For Tradewest, their freshly endorsed version of arcade sports sim Quarterback feels, shall we say, lacking. The duality of man in action.

S5 · E10 13 分钟

That's no lady, that's my wardroid: The Guardian Legend 第 10 集

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The NES gets a proper cult classic here with The Guardian Legend, another one of those games that blurs boundaries between rigid genres in the way that the best NES games so often so. The Guardian Legend sees developer Compile merging their two greatest disciplines—shooters and action-RPGs—into a single, wholly unique creation in the history of video games. It's a Zelda-style game where the dungeons consist of vertical shoot-em-up action. Although it does have a few modest flaws (notably some wild difficulty wild early on, followed by the latter half of the adventure mainly consisting of the Guardian steamrolling everything in her path), The Guardian Legend stands as a singular work and truly embodies the best of what the NES is all about.

S5 · E11 14 分钟

Oh I see no I.O.C.: Track & Field II & World Games 第 11 集

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Let the games begin! Wait, I'm getting a message here... the Games actually ended about half a year before these Olympics-themed (though not officially licensed!) titles launched. Of all the "chip shortage" delays the NES library suffered in 1988-89, Track & Field II and World Games might be the funniest. Slated to launch during the ’88 Seoul Olympics, they ended up shipping the following spring instead, long after the country had lost interest in the adventures of FloJo and Greg Louganis. But that's OK. Slick Konami visuals aside, these games don't really offer THAT much innovation over the minigame events that we had already seen in their NES predecessors from 1987.

S5 · E12 20 分钟

Mais Ouija: Predator & Taboo: The Sixth Sense 第 12 集

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A couple of games this episode that both try to do something a little different, but do they really succeed? And, perhaps more importantly, did anyone actually ask for them to forge their own path in the first place? I will say this, though: At least they have both a point of view and a legacy. Predator belongs to the NES's legacy of overly ambitious media adaptations by very creative Japanese studios with neither the time, the resources, or (if we're being honest) the design chops to make it all come together into a true classic. Like Jaws, Rambo, and Friday the 13th before it, Predator aims big and fails big. In fact, one might argue that it fails most bigly of all. And Taboo belongs to the tradition of not-really-games developed by Rare with nice visuals and sound and audio—think Anticipation, but even more so. It also draws on the legacy of fortune-telling software seen fairly often on Japanese consoles of the time. It's the kind of thing that would make for a fun bonus mode in

S5 · E13 23 分钟

Not hungering for this: Operation Wolf & Airwolf 第 13 集

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I keep typing "Worf" instead of "wolf" with these games, and I can't tell you how much more interesting those games would have been than these cartridges. Both of them fall short of their potential in very different ways. Airwolf, for example, is a first-person helicopter-based game that attempts to give players an interesting, immersive take on the experience of flying a combat and rescue chopper—think Choplifter in 3D—but totally fumbles it. Operation Wolf, on the other hand, suffers from the NES's technical limitations and fails to deliver the intense, high-energy experience of the original arcade game. As the Klingons say, perhaps it is a good day to skip these. This video contains a fair amount of strobing lights due to the emphasis on light gun games, so sensitive viewers should approach with caution.

S5 · E14 18 分钟

A real Jim in the rough: Hydlide 第 14 集

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Well, here we are. One of the worst games of all time! A huge disaster that insults the intelligence of anyone who owned an NES! Nah, not really. Hydlide feels incredibly archaic as a 1989 NES release, but that doesn't reflect on the game itself so much as FCI's weird decision to publish it here so late. I think it probably would have fared well if they'd shipped it alongside Zanac back in 1987. But two years later? Why would anyone want this game when they could play a dozen better, Hydlide-inspired works instead? Still, this is a game worth experiencing and attempting to understand, because it's pretty much the Rosetta Stone for action-RPGs. Seriously, it was a big deal. Just... not in 1989.

S5 · E15 17 分钟

A Human work: Monster Party & Street Cop 第 15 集

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I'm sorry to say that this episode brings us EVEN MORE games by Bandai, a publisher not especially known for their creative integrity and dedication to quality. Ah, but we lucked out: They hired Human Entertainment to develop both games. I wouldn't necessarily rank Human in the upper echelons of NES development, but their involvement always means a given game will at least be interesting. Think of them as a counterpart to Pack-In-Video: Their work may be a bit rough, but it certainly doesn't lean on convention. Of the two, Monster Party holds up best: A bizarre platform game with yet another character transformation mechanic. It seems like everyone wanted a slice of that Doki Doki Pie-nic! I'm sorry, that was a bad attempt at a joke. But the game is good. Street Cop, on the other hand, doesn't fare quite as well, and not just because who in god's name would want to play the role of a Manhattan LEO in this day and age?! Controversial theming aside, Street Cop attempts to use the Power

S5 · E16 13 分钟

Half-court, half-baked: Hoops & Shooting Range 第 16 集

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Here we have a pair of games that don't do much more than simply exist. Neither is bad, and Hoops in particular has its charms, but they don't move the needle at all outside of giving kids in 1989 something additional (if not something new) to do with their free time. Neither game feels entirely complete as a product, especially Shooting Range, a game that appears to have been hastily edited into a kinder, gentler gun-based experienced at the last second. But neither of these games will give you rabies or anything. They are video game product at its most competent.

S5 · E17 26 分钟

Get equipped with Master Piece: Mega Man 2 第 17 集

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ne of the finest NES releases for 1989, and in fact for any year, Mega Man 2 redefined run-and-jump single-player action games. Which is funny, because everything here already appeared in the original Mega Man, back in 1987. But it appears BETTER here, with improved visuals, control, music, level design, enemy and weapon designs, and just a general sense of mind-blowing excellence (by 1989 standards). As the NES found itself staring down the barrel of imminent obsolescence thanks to the looming launch of the advanced Genesis and TurboGrafx-16 consoles, Mega Man 2 proved that Nintendo's 8-bit system still had plenty of room left for technical advancement and creative innovation. To mark this landmark hit, this is the first 4K episode of NES Works. Since I'm working almost entirely with standard definition content (including the host segments, recorded on VHS tape), this is actually a useless change. But, hey, look at that little 4K icon. Isn't it neat?

S5 · E18 16 分钟

Balls nasty: Super Dodge Ball 第 18 集

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Weird sequels were kind of the NES's thing. Just look at how different Zelda II and Super Mario Bros. 2 were from the games that preceded (and followed!) them. But Super Dodge Ball may just take the prize. Whatever you might have expected from the true follow-up to Renegade... it wasn't this.

S5 · E19 19 分钟

In-console-able rage: Teenage Mutant Ninja Turtles 第 19 集

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What's going on with all of these huge NES releases for 1989? You'd think the console was in its prime or something! Granted, Teenage Mutant Ninja Turtles wasn't on par, quality-wise, with the likes of Ninja Gaiden or Mega Man 2... but it did have the advantage of being the first-ever video game release to tie in with the single hottest kids' media property of the late 1980s. Of course, lots of kids picked it up assuming it would be an adaptation of the incredible arcade game that dominated pizza shops and mini-golf centers, although it is definitely not that game, which has not done any favors for its reputation. But, looking back at the chronology of the year's releases (the raison d'être of this very channel!), it turns out this game predates the arcade machine by nearly half a year. Rather than porting that future coin-op work to NES, this first TMNT release instead connects to an interesting thread of video gaming's past and feels like the end of an era—namely, the end of the era

S5 · E20 19 分钟

Hard times in New Orleans Town: The Adventures of Bayou Billy 第 20 集

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I regret to announce that the VHS camcorder I use for my hosting segments (better known as my "VHS filter" to people who have no idea what they're talking about) has given up the ghost. I'm looking into options for a replacement, for the time being, you'll have to put up my mug in 4K. Cool fact: You don't need to comment on it! I blame Bayou Billy, a game that wants to ruin everybody's day. I survived making this video, in part because I liberally applied cheat codes, but clearly my video camera did not. That's a shame, because there's a lot to admire technically about this game, and its music absolutely rips, but the utterly ridiculous way that Konami rebalanced it for the U.S. overshadows pretty much every other detail about it. A new era of games made vastly more difficult for their American release has begun...

S5 · E21 17 分钟

Surf; Nazis must die: Desert Commander & California Games 第 21 集

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Two very different takes on sun and sand this week. Desert Commander sends you to North Africa to wage war against (or as...) Rommel's Afrika Korps in the latter days of World War II, guiding armed vehicles and sweaty foot soldiers to their deaths in the trackless wastes of Algeria and Morocco. Meanwhile, California Games is about surfing off the coast of Santa Cruz and kicking hacky sacks around at the Presidio. Man, no wonder the Greatest Generation thought Gen X was a bunch of losers. Please remember to delete your Rommel within 24 hours!

S5 · E22 27 分钟

In-console-able rage: Teenage Mutant Ninja Turtles 第 22 集

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What's going on with all of these huge NES releases for 1989? You'd think the console was in its prime or something! Granted, Teenage Mutant Ninja Turtles wasn't on par, quality-wise, with the likes of Ninja Gaiden or Mega Man 2... but it did have the advantage of being the first-ever video game release to tie in with the single hottest kids' media property of the late 1980s. Of course, lots of kids picked it up assuming it would be an adaptation of the incredible arcade game that dominated pizza shops and mini-golf centers, although it is definitely not that game, which has not done any favors for its reputation. But, looking back at the chronology of the year's releases (the raison d'être of this very channel!), it turns out this game predates the arcade machine by nearly half a year. Rather than porting that future coin-op work to NES, this first TMNT release instead connects to an interesting thread of video gaming's past and feels like the end of an era—namely, the end of the era

S5 · E23 16 分钟

Victory road warriors: Thundercade & Guerrilla War 第 23 集

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Man, you just KNOW that some MENSA candidate is going to complain that I should leave politics out my video game retrospectives in response to this video, which is literally about leading a Communist rebellion against an American-backed junta. For everyone who HASN'T been breathing leaded petroleum fumes lately, please enjoy the interesting contrast of a SNK game that would have been programmed by Micronics a couple of years earlier side-by-side with an actual game programmed by Micronics in the here-and-now (by which I mean 1989). SNK has come a long way since Ikari Warriors, as you can see in the excellent Guerrilla War. Micronics, on the other hand, has clearly NOT come a long way since then, as demonstrated by the utterly dire Thundercade.

S5 · E24 33 分钟

Kill the slime, do the time: Dragon Warrior 第 24 集

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Summer 1989. What a fun, sexy time for NES, huh? With games like Mega Man 2, TMNT, and DuckTales, the system had no shortage of crowd-pleasers destined to become lifetime favorites for impressionable youngsters during this lively period. And then you had perhaps the biggest summer ’89 release of all... though that's more on the Japanese side of things. You know, in Japan, where the game actually shipped in spring ’86. Yes, Dragon Warrior. Or Dragon Quest if you prefer. Yet another 1989 RPG localization for NES that demonstrates the fact that timing truly is everything. This one goes down in the same category as Hydlide and Ultima Exodus... except even more so! This episode explores why Dragon Warrior had such a profound impact in Japan and so little impact here, as well as Nintendo's dogged efforts to make it a big deal.

S5 · E25 28 分钟

I blast the Zain down in Africa: Strider 第 25 集

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Hmm, it is Strider Hiryu... and also a lot of additional material about cultural and political trends of the 1980s that greatly influenced video games. Did they necessarily have the direct impact on Strider for NES that this episode posits? Probably not... but this material needed to be covered anyway to give additional clarity to the whys and wherefores of NES games anyway. It might as well have been here. Look forward to my video essay on the FTC's counterpart, the FCC... someday. I need a nap first. As for Strider itself, well... I admire what the game tries to do, but even back in 1989, there was clearly something amiss with this production. Those troubles only become more evident in hindsight, especially when you learn that Capcom announced the cart for an early 1989 release on Famicom yet it ultimately only shipped in America. On one hand, it's nice that they didn't simply cancel the game altogether and leave us with another "what might have been"-shaped hole in our libraries.

S5 · E26 16 分钟

No fief, no life: Nobunaga's Ambition 第 26 集

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Another one of those monster-sized games with a massive legacy lands on NES. There really was something in the water in summer 1989, huh? I guess that's what they mean when they say the NES had The Juice. The Juice was the mysterious thing in the water. In this case, we have a console adaptation of a groundbreaking Japanese computer game—their own take on the hex-based war simulations that the American grognards loved so much. Unlike Dragon Warrior, Nobunaga's Ambition was not built from the ground-up for consoles; this is a computer game through and through, and it makes few concessions for play on a two-button controller on a system marketed to kids. Nobunaga tosses you into the deep end and expects you to swim, and it isn't afraid to stick you with a game over before you make your first move. It's confusing, overwhelming, and opaque, and it makes no apologies for any of those things. Naturally, it became a long-running series and transformed Koei into one of the most powerful and

S5 · E27 14 分钟

Diamond jubilee: Baseball Stars 第 27 集

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1989 has been a year of impressive maturation for the NES platform, but Baseball Stars really shows how far along the console—and console gaming as a whole—have come since the early days. Sure, it's another baseball game, but this one is packed with customization, season and career progression simulation, and even a business management aspect. All of this is saved to one of those newfangled lithium batteries... you know, like the ones previously used only for massive timesink RPGs. This is a meaty take on baseball, offering the depth of a PC coaching sim but the snappy immediacy of a console sports game. It's pretty much an all-time classic, and easily the single best console baseball game ever seen to this point in history.

S5 · E28 13 分钟

There's a snake in my boat: Cobra Triangle 第 28 集

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Our pals at Rare are back to apologize for that whole John Elway mess with a slick, high-speed combat racer. At the same time, they've ratcheted up the difficulty to utterly painful levels as a way to punish everyone who complained about John Elway. Our pals at Rare giveth, and they taketh away. As long as you can abide by the extreme challenge level, which would inform future original productions by Rare, Cobra Triangle has a lot going for it. Technical finesse! A variety of mission types! Slick graphics! A Gradius-inspired power-up system! And, somehow, it rips off Ocean's Waterworld for Virtual Boy six years before Ocean's Waterworld or the Virtual Boy ever existed. That's a neat trick. Truly, was anything beyond Rare's abilities in the NES era?

S5 · E29 19 分钟

Secret Service, secret scrolls: Bad Dudes & Flying Dragon 第 29 集

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The president has been kidnapped by ninjas! Are you a bad enough dude to watch a YouTube video that revolves around a political figure without complaining about how video game retrospectives should never talk about political figures? Bad Dudes and Flying Dragon make an interesting study in contrasts, because both largely revolve around being Kung Fu clones. However, one is very unambitious but looks great and plays reasonably well, while the other is a mad-eyed attempt to mash together two tangentially related genres and utterly fails at the task. Ultimately, only one has the absolute dumbest narrative premise in the entire NES library, and that alone is enough to make it a classic… while the other deserves to be relegated to the dustbin of irrelevance.

S5 · E30 15 分钟

A Knightmare scenario: King's Knight & The Adventures of Dino-Riki 第 30 集

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Sometimes the timing of NES releases gets a little weird, you know? Like the way we had two "castle" games last week. Now, this week, we have two games based on the same source material arriving in the U.S. at the same time. Both of them have their own personalities, to be fair, and both fail to establish themselves as timeless classics in completely different ways. It's just one of those things, I guess.

S5 · E31 15 分钟

Fast cars and casual Saxon: Super Sprint & Defender of the Crown 第 31 集

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The NES got its start on the strength of a library imported from Japan, produced by Japanese developers—even the games based on American properties like Jaws, The Karate Kid, and Rambo. But as the system matures and its popularity in the U.S. grows, its library will increasingly take on a more Western shape. You can see it here, with Super Sprint (developed by Tengen and based on an Atari game) and Defender of the Crown (developed by Australian studio Beam, based on a computer game by California-based Cinemaware, and never released in Japan). The console's personality in its early days more or less amounted to a curated redux of the Famicom, but here at the dawn of the 16-bit era it's pretty safe to say that the NES and Famicom were now entirely different creatures altogether. As for the games themselves, both suffered massive visual downgrades in the move from their original platforms to NES. Only one of them was still fun to play, though.

S5 · E32 17 分钟

More castles, more hassles: Castlequest & The Bugs Bunny Crazy Castle 第 32 集

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This episode, we look at two games that share a common theme (they both take place in castles!) and, unfortunately, also share a sort of thematic overlap (they're repetitive takes on the puzzle genre and a bit of a slog to play). In other ways, though, they represent diametric opposites. For one thing, Castlequest is the third name this game has worn (after The Castle and Castle Excellent), but this take on the material completely rearranges the layout and flow of the adventure. It's not quite a sequel, but feels like more than a mere remix. The Bugs Bunny Crazy Castle, on the other hand, is ALSO the third name this game has sported (after Roger Rabbit and Mickey Mouse), but its developers made zero effort to mix things up—and it would even be completely identical in its Game Boy iteration the following year.

S5 · E33 15 分钟

A Knightmare scenario: King's Knight & The Adventures of Dino-Riki 第 33 集

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Sometimes the timing of NES releases gets a little weird, you know? Like the way we had two "castle" games last week. Now, this week, we have two games based on the same source material arriving in the U.S. at the same time. Both of them have their own personalities, to be fair, and both fail to establish themselves as timeless classics in completely different ways. It's just one of those things, I guess.

S5 · E34 22 分钟

A total load of Bulls: Jordan Vs. Bird: One-on-One & The Adventures of Tom Sawyer 第 34 集

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This week's episode features two games with absolutely nothing in common besides, perhaps, their focus on Americana. But even that takes two very different forms! Jordan Vs. Bird comes at the idea from the perspective of licensing the likeness of the hottest player in sports and whose branded shoes were the number-one sports apparel on kids' wish lists; The Adventures of Tom Sawyer adapts a 100-year-old novel that its target audience knew as homework. The latter is also loaded with a lot of, shall we say, problematic issues—not just in its social perspective, but also in its game design. That is to say, one of these games had its finger on the pulse of youth culture, while one was shambling toward the grave... a destination that it wholly deserved.

S5 · E35 19 分钟

A stately pleasure-game decree: Faxanadu 第 35 集

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Fax-anna-doo? Fuh-zahn-ado? However you choose to pronounce it, one thing is clear: This game rips. Developed by Hudson, based on a computer game by Nihon Falcom, published in the U.S. by Nintendo: A lot of hands touched Faxanadu! But what matters is that it eventually reached America, nearly two years after its debut on Famicom, and it still stood comfortably in the presence of 1989's massive NES milestones. A clever and compelling take on the action-RPG concept, Faxanadu presented a console-oriented take on Dragon Slayer's sequel Xanadu whose aesthetics and mechanics hinted at some real consideration for how things worked best on Famicom. A breezy, compact, and fairly dense quest packed with memorable music and atmospheric visuals, Faxanadu is one of the strongest games of its type ever to appear on NES... even if you aren't familiar with its background. (And, let's face it, NES kids in 1989 didn't.)

S5 · E36 13 分钟

Open T-H-E - P-O-D - B-A-Y doors, H-A-L: Air Fortress & Sesame Street ABC 第 36 集

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1987's Famicom arrives once again on 1989's NES, and thankfully this time it holds up nicely. But that's because we're talking about the work of HAL Labs, a creator that rarely missed. Air Fortress looks and plays like a 1987 release, sure, but it sits comfortably within the NES lineup a few years later. It's no Castlequest or Dino-Riki, that's for sure. As for Sesame Street ABC, well, that's actually 1984-vintage material. Literally, it's as old as its target audience. Are you not edutained?

S5 · E37 15 分钟

Second down and P-51: NFL & Sky Shark 第 37 集

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September 1989 brings us two games with nothing in common besides what they represent for the NES business and development environment. NFL closes one door, as long-time partners LJN and Atlus will part ways after this; Sky Shark opens another, as a third-party Japanese publisher (Taito) hires a Western studio (Software Creations) to convert an arcade game rather than relying on a Japan-based hire. (Yes, I know that Ultra tapped Beam to port Defender of the Crown, but Ultra was an American publishing company, if you really want to be pedantic. Which you do. You're on the internet, after all.) It's good that the story behind these games offers so much to talk about, because in terms of actual content they're more or less bulk filler. They fleshed out the shelves in the electronics department and gave well-meaning parents something mediocre to buy their kids when the good stuff was sold out.

S5 · E38 18 分钟

Addams Family damage values: Fester's Quest 第 38 集

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Truly, can there be anything spookier this season than attempting to best the bullet-sponge baddies of Fester's Quest without the use of a rapid-fire controller? Sunsoft put together a truly strange NES game here, one that combined a largely forgotten television sitcom with the lesser half of an 8-bit hit, all graced with one of the most unforgiving difficulty levels and brutal final bosses ever seen on a console notorious for ridiculous hard games. Fester's Quest! It's not a classic, but it's certainly worth exploring as an example of the freewheeling, anything-goes spirit of the Peak NES era. Note that I unapologetically used cheats and an NES Advantage while recording footage for this game after my hard drive corrupted an hour of footage I had initially captured through grueling fair play.

S5 · E39 14 分钟

Skyway robbery: After Burner 第 39 集

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As if it weren't enough that the Genesis shipped in August 1989 to render Sega's older console obsolete, the company also began putting some of its most popular games on the best-selling 8-bit system of the era in direct competition with their own versions! Rough times for the poor Master System. Although I don't think anyone looked at the NES port of After Burner and said, "Wow, this system whips the Master System!" Still, the fact that it even exists at all, and functions somewhat reasonably on a console that made use of fairly sluggish tile-based graphics which were wholly unsuited to the fast, horizon-tilting action of After Burner, is nothing less than a tiny little miracle. Cheers to developer (we think) Sunsoft, who bodged together some fresh new tech to make it happen. Not that anyone in America ever saw it for themselves, since this shipped here from Tengen and major retailers refused to carry it for fear of retaliation by Nintendo. Lucky break for Master System after all,

S5 · E40 12 分钟

Squad up: Alien Syndrome & Vindicators 第 40 集

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Tengen brings us a pair of space-themed (yet ground-based) shooting games: one from Sega, and one from Atari Games. And both turn out pretty OK in their NES incarnation despite looking infinitely more feeble than the arcade source material. Ain't that always the way, though? Sega's Alien Syndrome looks disgraceful on NES compared to the Master System version, but it does offer something Sega's own release didn't: cooperative mulitiplayer. Vindicators does, too, despite its much simpler and more linear design.

S5 · E41 12 分钟

It's just a Fantasy, it's not the real thing: Fantasy Zone 第 41 集

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We continue our strange journey through the world of Sega games on NES with this Tengen release of a game published in Japan by Sunsoft. Except, well, this isn't actually the version of Fantasy Zone that Sunsoft put on Famicom overseas; for some reason, Tengen commissioned an entirely new port of the game rather than simply porting the existing one to an NES cartridge. What a bizarre choice! This version is pretty messy and really just serves to highlight the quality of the Master System release from three years earlier. Not one of Tengen's better moments, sadly.

S5 · E42 18 分钟

Ninja Segaiden: Shinobi & Rolling Thunder 第 42 集

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Although they actually shipped a couple of months apart (or so the internet's best efforts to perform archaeology through video game media and retail records suggest), I have grouped these two Tengen releases together because, well, they're kind of the same game. Rolling Thunder came first in arcades, and Shinobi followed very closely in its footprints while improving on it in many respects. That's not quite how it went on NES, where Shinobi appears to have debuted first only to be followed soon after by Rolling Thunder, which promptly crushed Joe Musashi under the heel of its stylish Chelsea boot. It's funny that Tengen decided to put these conceptually similar games out in rapid succession on NES, but it sure didn't do this awful Master System-to-NES port of Shinobi any favors.

S5 · E43 16 分钟

For nyuckleheads only: The Three Stooges & Hollywood Squares 第 43 集

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The Three Stooges is a minigame collection that won accolades for its sumptuous computer visuals; on NES hardware, the game looks decidedly accolade-free. And The Hollywood Square does what it can to replicate the game-slash-variety show's appeal, but there's only so much of that you can carry into a cartridge without space for an ever-changing array of celebrity quips... and one without celebrities, for that matter. It's almost as if Activision and GameTek conspired to say, "Nah, kids, go get one of those next-gen machines... the NES is washed."

第 5 季共 43 集

部分信息来自 TheTVDB。

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