Episode 1 Episódio 1
Who comes up with the virtual worlds for video games and the rules by which they operate? Episode about the profession of a game designer
History of Russian Computer Games·Okko
Todos os episódios
2 temporadas · 15 ep.
Who comes up with the virtual worlds for video games and the rules by which they operate? Episode about the profession of a game designer
A game’s budget, a deadline, and a single person upon whom all decision-making hinges. How does a game producer’s work actually function?
How is a game’s artistic style born, who is responsible for its visuals, and how does game development relate to classical art?
What keeps a player glued to the screen until morning, while another game lets them walk away after just ten minutes? An episode about immersion into a game world.
Why even a good game fails to reach its intended audience without marketing? And how do studios recoup their investments in a project?
Is it possible to create a cult game without leaving home? Dizzying triumphs and failures of the Russian indie segment
Temporada 2: 6 episódios
Compartilhar
History of Russian Computer Games
· · Okko
Neste episódio
Sua nota
Comunidade Wubly
Onde eu parei
Durante o beta, o Wubly é só por convite. Entre na lista de espera e enviaremos um convite para o seu e-mail.
Tem um convite? Criar conta
Você está offline
As páginas vistas recentemente ainda funcionam. Suas mudanças ficam salvas aqui e sincronizam quando você voltar.
De volta · sincronizando